Engaging sound requires a global approach, from the very start all the way to in-engine programming.
By integrating your team's tools, chats and workflows consider us as members of your team! Do you use Slack, Discord, Monday, Jira, Perforce, Git or any other tools? We do too !
We are the highly-skilled sound team you need: technical, creative, flexible, organized, fully equipped, with a proven track record.
We create a unique sound identity that will reinforce the lore of your game. Thanks to Foley, Sound Design, Voice Recording and Interactive music composition, we give life to the game universe and offer emotional feedback to the player. Curious how we can adapt to you?
We implement the sound assets in audio middlewares, by balancing the sound assets to match the graphical world. We work with Wwise, FMOD, and we have our tools for audio implementation in Unity and Unreal. You will be able iterate on sound assets by hearing them in context, you just need to play your game!
Game developers are busy and audio programming is low priority. That's a fact for most games. We offer different integrations methods, from dedicated tools to engine audio coding. C#, C++, Blueprints, Python, Pure Data, etc.
We are your Audio Programmer on-demand.