Game controller, audio cables, a Game Audio Programming book, and event passes with lanyards placed closely together.

Details

Sotfware

Unreal Engine 5.5+

Language

Metasound & Blueprints

Needed library

Metasounds Plugin

Credits

Robin Butel - Demute

Get the tool

MetaSounds Presets

Why Use This Tool?

“Metasounds are not just an implementation environment, they're a design environment.” Yet in game audio, most implementation follows a handful of common designs. This pack provides professionally crafted presets for those designs, alongside useful patches and a runtime debugging tool for faster, easier implementation.

  • Modular Design Patterns: Whether a musical playlist, a scatterer, loops that change depending on distance, or simply a random one-shot, all of the included design patterns boast modular options such as fade time, random start time, pitch randomization, and more.
  • Thoughtful Alternative to Presets: This pack uses an alternative to metasound presets, called “containers”, that allow the user to have a very quick copy & paste workflow while working with Metasound’s visual interface.
  • Integrated Debug Logging: All source graphs have integrated debug logging that can be toggled with a simple logging actor component.

How It Works

This pack streamlines game audio implementation through a modular, container-based architecture designed for speed and flexibility using native unreal features.

  • Modular design patterns: Use professionally crafted logic as individual nodes to instantly add features like random pitch shifting, timed crossfades, and distance-based looping to your own MetaSounds.
  • Container-based workflow: Skip complex graph setup by duplicating simplified "containers" as your baseline that reference the more complex and visually overwhelming “source graphs”.

Unreal native systems: Whether it’s the metasound “containers” or the debug actor components, this content pack uses native unreal systems to stay familiar and efficient.

Check our tutorial