
Conference
Language
Credits
This session breaks down how popular games successfully use audio to communicate gameplay-crucial information, adding depth, complexity, and intuitiveness to their games. The talk focuses on practical, real-world examples and provides a framework that the audience can apply to their own projects. From these video examples, the speaker defines the different types of informative sounds, as well as the methods used to communicate them. The session discusses the best use cases for each, along with their pros and cons, helping developers guide player behavior, improve feedback, and deepen engagement. Whether in the early or later stages of development, the audience leaves with a framework and the knowledge required to implement informative audio in their projects, improving player interaction and immersion.
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