
Rogue Company is a competitive third-person tactical shooter where players step into the role of elite agents and fight in fast-paced 4v4 and 6v6 multiplayer modes.
On this project, we delivered sound design and full Wwise implementation under very tight production deadlines, supporting rapid content turnarounds while staying aligned with the game’s established audio direction. We also worked on in-game cinematics for the first time in our studio’s history.




