
TRIBES 3: Rivals is a high-speed, team-based first-person shooter built around jetpacks, skiing and class-driven combat.
Our work focused on reinforcing the game’s extreme sense of speed and combat aspect. We developed an automated workflow to generate procedural environmental tails, ensuring consistent weapon reflections across all maps and biomes. We also balanced realistic weapon textures with a futuristic sound aesthetic, while designing punchy and recognizable weapon signatures to clearly communicate combat feedback and tactical information.



