Game audio toolbox with production tools for Unreal, Wwise, FMOD, and Reaper

Details

Sotfware

Unreal Engine 5.8

Language

C++

Dependencies

MetaSounds, Metasounds Experimental

Credits

Mathéo Gollas

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MetaSound Audio Containers Template

The Audio Containers template uses a containerization logic, similar to Wwise, to procedurally generate MetaSound graphs.

Why Use This Tool?

MetaSound templates improve the global user experience of audio developers. The Audio Containers Template offers infinite possibilities with a fast learning curve.

  • Save time: Skip the process of typing your node names, connecting them, and readjusting their locations.
  • Help you transition from other audio engines: Unreal Engine’s MetaSound is very unique with its node-based creation process. When creating your template, you can always check what nodes are being placed and learn MetaSound’s workflow while keeping the containerization logic you already master.

How It Works

The Audio Containers Template uses the new MetaSound Templates and MetaSound Builder API from Unreal Engine 5.8.

  • Abstract containerization class: Audio Container classes inherit from an abstract class that carries the whole system.
  • Diamond-shaped node placement: Graph generation is progressively made from both the start and the end. The further we go inside the containers, the bigger the center becomes, giving us that diamond-shaped graph pattern.
  • Adapts to the user: Properties adapt their values and editability depending on other variables to prevent user mistakes.

Introduction Video
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