Game audio toolbox with production tools for Unreal, Wwise, FMOD, and Reaper

Details

Sotfware

Unreal Engine 5.8

Language

C++

Dependencies

MetaSounds, Metasounds Experimental

Credits

Mathéo Gollas

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MetaSound Audio Containers Template

The Audio Containers template uses a containerization logic, similar to Wwise, to procedurally generate MetaSound graphs.

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Why Use This Tool?

MetaSound templates improve the global user experience of audio developers. The Audio Containers Template offers infinite possibilities with a fast learning curve.

  • Save time: Skip the process of typing your node names, connecting them, and readjusting their locations.
  • Help you transition from other audio engines: Unreal Engine’s MetaSound is very unique with its node-based creation process. When creating your template, you can always check what nodes are being placed and learn MetaSound’s workflow while keeping the containerization logic you already master.

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How It Works

The Audio Containers Template uses the new MetaSound Templates and MetaSound Builder API from Unreal Engine 5.8.

  • Abstract containerization class: Audio Container classes inherit from an abstract class that carries the whole system.
  • Diamond-shaped node placement: Graph generation is progressively made from both the start and the end. The further we go inside the containers, the bigger the center becomes, giving us that diamond-shaped graph pattern.
  • Adapts to the user: Properties adapt their values and editability depending on other variables to prevent user mistakes.

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