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Credits
3D animation viewer for REAPER. Load glTF and FBX animations straight onto your timeline and watch the animated character play in sync with the REAPER playhead, from any camera angle.
Why Use This Tool?
Sound designing for game characters usually means screen-recording every animation in the engine, importing the videos into REAPER, and redoing all of it every time an animator changes a few frames. Once recorded, the camera angle is frozen: if the gesture you need to time is hidden behind the character, you're back to the engine. ReaAnimViewer removes the video step entirely.
How It Works
ReaAnimViewer is a native REAPER extension (a single `.dll`). It teaches REAPER to read `.glb`, `.gltf` and `.fbx` files as media: drop one on a track and it becomes an item whose length matches the animation. A dockable viewer window renders the animated mesh at the current playhead position. Play, stop, scrub or loop and the character follows.
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