Static Mesh Audio Emitter

DETAILS

Software

Unreal

Language

C++

Needed library

Credits

Pablo
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The "Static Mesh Emitter" automates audio emitter placement in open-world environments, using static meshes for an immersive soundscape. Inspired by Obsidian's work, the tool scans for specific objects and seamlessly places sound components within a blueprint structure. Designed for simplicity, it efficiently reduces the audio workload, enabling sound designers to define unique sounds for various elements like trees and lamps.

Please note, since this tool is still in early beta, it may have some limitations or bugs. Feel free to join the Discord channel for support, feedback, and updates

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